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The Super Mario 3D World campaign now supports local wireless and online play with up to four players, both of which were absent from the original version. There is also a standalone campaign named Bowser’s Fury , which takes place in an open-world area called Lake Lapcat. After Bowser Jr. Mario must cooperate with Bowser Jr. Sweepstakes: Wave 2; the first involved purchasing the game itself physically or digitally , and the second involved finding five hidden stickers on the official website for the game.

Four of these stickers were the main playable characters in Cat Suits , and the fifth was a Super Bell. Several enhancements are made to the overall gameplay compared to the original Wii U release. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while Long Jumping now automatically perform another Long Jump, rather than a standard jump , and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to Wall Jump.

Additionally, Side Somersaults are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold ; pressing the button again is instead required to throw the object or character. Due to this change, Rosalina can no longer spin while holding an object or character.

Throwing distance for objects and characters has also been increased. Performing handstands atop trees has varying distances with directional inputs.

When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version. When crouched on a slope, characters remain crouched for about one second before beginning to slide down it, rather than sliding the moment they touch the slope.

When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump. Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster.

Gameplay improvements inspired from Super Mario Odyssey are implemented in the game. In addition to four save files now being present instead of three, they are saved, loaded, and copied in the same manner as in Super Mario Odyssey. Characters can now roll in midair, similar to the dive , and they can perform a roll or Ground Pound Jump immediately after landing from a Ground Pound.

Characters can also fall through upright Warp Pipes when performing a Ground Pound through the center from above. Similarly, characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. To accommodate for the change in character speed, some levels, such as Conkdor Canyon , have had minor alterations to the objects within them.

Some general improvements include changing behaviors and properties of various objects and camera controls. Rows of coins triggered to appear by collecting certain lone coins finish appearing faster than in the original game. The camera no longer zooms if the player remains idle in some areas, such as the beginning of Piranha Creeper Creek , and the idle zoom does not reset if the player presses as it does in the original release. If players lose a life after collecting a Green Star or a Stamp , they keep it instead of having to collect it again; this does not apply to Captain Toad’s levels, however.

The Goal Pole can no longer be jumped over, as characters now snap to the top if they attempt to pass it. Power-ups have also received improvements and alterations to their functionality. Green Shells can no longer be occupied idly; the shell always slides in the direction the user is facing when entered, but it can be stopped by the touch cursor. They also move faster than in the original game. Fireballs move faster and cover a longer distance.

They also have a slightly different angle when thrown. The Cat forms now allow characters to climb higher. Additionally, the form’s claw dive continuously dives until the character touches the ground, similarly to Super Mario Maker 2 , though it does stop eventually at extremely long distances. For characters in the Tanooki Suit , the window to perform a charge jump while crouched during a tail spin is now much smaller, and most attempts are cancelled out by a normal charged jump instead.

It is also more difficult to perform a Long Jump while using a tail spin, as it is usually cancelled with a normal Long Jump. In the world map, the yellow path that connects levels is created more quickly when a new level is unlocked.

After exiting a level, the player regains control of the characters quicker, as the game now saves in the background. Switching between the map, course list, and Stamp chart is now done by pressing the and buttons, rather than buttons on the screen.

Multiplayer mode now supports both local wireless and Nintendo Switch Online connections. Up to two players can play on a single system in local wireless mode.

In these modes, entering a bubble to rendezvous with other players can now only be performed by pressing and together instead of either one alone. Captain Toad’s Adventures can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the Toad Brigade members, with all players being able to select one to play as before a level begins.

Similarly to normal levels, the game ranks each player’s points in multiplayer in the Captain Toad levels as well, though the winning player does not get a crown. Improvements and alterations introduced in Captain Toad: Treasure Tracker are retained in the Captain Toad levels for this game. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so.

In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing , and an emblem of the character controlling the pointer is present.

Luigi Bros. U Deluxe no longer unlocks it from the beginning. There is also now an option to quickly exit to the title screen from Luigi Bros. Functionality for amiibo has been added. A complete list of functionalities for them can be found in the corresponding section.

Due to the lack of Miiverse on the Nintendo Switch, Miis no longer appear on the overworld nor when revisiting a cleared stage, and Stamps are now used as decorations for the new Snapshot Mode , which is similar to the one seen in Super Mario Odyssey.

The user interface has received minor changes. The Item Storage has been revamped with a dark translucent circle and new button icons.

Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of Pipeline Lagoon , characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so.

Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original Super Mario 3D World.

If a Captain Toad’s Adventures level is completed as a character in their small form , their victory pose is with their mouth open, instead of closed as in the original game. Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines.

When entering a Captain Toad’s Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of Stamps are now colored, rather than being black and white, and they are more spread out on the Stamps page.

A few visibility effects have been changed. A light source on top of the broken Koopa Chase in The Great Tower of Bowser Land has been removed, and the rain particle effect in said level is now slightly more visible.

At the end of the swimming section in Champion’s Road , the Clear Pipe becomes invisible within the moving body of water. Changes have been made to how text and icons are presented. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game’s or console’s region. As a bonus addition to the port, Bowser’s Fury was added as a new campaign, starring as its own standalone adventure.

During a bright and clear day, Mario walks down a path in front of Peach’s Castle , near the same location where he found the broken Clear Pipe at the beginning of the main campaign. He notices small puddles of black goop on the path and follows them, eventually stopping at a mass of black graffiti shaped like Shadow Mario ‘s logo from Super Mario Sunshine. The graffiti expands to create a portal that Mario falls through, transporting him to Lake Lapcat , where a rainstorm is occurring.

Shortly after Mario lands, he encounters Bowser , who has become a larger and more powerful form known as Fury Bowser. Mario finds a Cat Shine in the surrounding area, which clears the goop off of a nearby lighthouse.

Fury Bowser is blinded by the beam of light that shines from the lighthouse, and retreats into the Fury Sun in the middle of Lake Lapcat. Immediately afterward, several islands emerge from the water. He shows Mario a picture he painted of his father and paints it black with his Magic Paintbrush , showing that Bowser Jr. He realizes that both he and his father are in trouble, reluctantly asking Mario to help him. The latter agrees to do so, with Bowser Jr. After several battles, Fury Bowser expels all the black paint inside of and on him before being launched out of the water of the lake, but upon landing he transforms into Giant Bowser , summoning all three Giga Bells and trapping them in a crystal ball to keep for himself.

With the help of Plessie , Mario rams into this ball to weaken and eventually break it, allowing both Mario and Plessie to collect all three Giga Bells at once. In this gargantuan form, they easily launch Giant Bowser into the sky by coming in contact with him. Finally back to normal, Bowser falls from the sky and lands near Bowser Jr.

The former two both become excited; however, after Bowser notices Mario, now in his normal-sized Cat Mario form, he becomes angered and attempts to attack him as Bowser Jr. Once Bowser is dragged away, Bowser Jr. Mario shrugs before being nuzzled by the kittens.

As they jump in the air and freeze, the camera zooms out, revealing that the ground on which the scene took place was the back of Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously.

The credits then roll, featuring various paintings by Bowser Jr. The objective of the campaign is to free every island from the black goop that Fury Bowser is covered in by collecting Cat Shines across Lake Lapcat.

However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, Disaster Spikes fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs.

All kittens and Neko Parents on Lake Lapcat also become corrupted , and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat. Extending the sandbox concept of Super Mario Odyssey , Lake Lapcat is a vast open-world setting, with more islands being gradually unlocked as Fury Bowser is defeated by Giga Cat Mario.

Mario can run around the island, climb up lighthouses, and go between islands quickly by riding Plessie , who teleports around the water to stay close to Mario.



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